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Since established in March, 2011, our group conducts research in the areas of Computer Graphics (CG), Deep Learning (DL/AI), and GPU computing. We aim to reach the highest quality in our research fields, and the research topics include:
- Real-time GPU rendering: ray tracing, warping, raster algorithms, and optics
- Neural rendering (e.g., 3D Gaussian Splatting and NeRFs) and real-time novel-view synthesis
- Real-time DL: DL-assisted GPU Imaging pipeline optimization (C++, OpenGL, CUDA/OpenCL)
- Differentiable rendering with emphasis on rasterization
- Synthetic data generation for next-generation AI
- Display algorithms and 3D modeling for VR and Metaverse
- General-purpose GPU computing and its accelerations
We are looking for prospective students who want to continue his/her career in a graduate school.
CGLab은 아래 학과에서, 다음 기관들과 CG, AI, VR/메타버스의 공동 연구를 진행해 오고 있습니다.
- 소속 학과: 소프트웨어학과, 실감미디어공학과
- 삼성전자(주), Pebblous(주), 자이언트스텝(주)
- ETRI, KIST, 한국연구재단, 삼성미래기술육성재단
- POSTECH, TU Delft (Netherlands), Max-Planck-Institut fuer Informatik (Germany), GFZ German Research Center for Geosciences, TU Brno (Czech Republic), University College London
CGLab에서 학부연구생 후 석박사통합과정 진학을 고려하는 학생들은 [진학안내]를 읽어 보기 바랍니다.
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