Since established in March, 2011, our group conducts research in the areas of computer graphics, GPU computing, visualization. The research topics include real-time GPU rendering, virtual/augmented reality, high-performance GPU computing/image processing, perception-based information visualization, and user interface design. We aim to reach the highest quality in our research fields.
We are looking for prospective students who want to continue his/her career in a graduate school. In particular, Korean students are encouraged to read the special guide [CLICK HERE].
|Apr 04, 2019||본 연구실(공동참여: Visual Computing Lab., 허재필 교수)이 "딥러닝을 위한 불완전 렌더링"의 주제로 삼성미래기술육성센터의 ICT 창의과제 사업에 선정되었습니다.|
|May 19, 2016||Our paper, entitled "Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis," was accepted to Eurographics Symposium on Rendering 2016.|
|Mar. 25, 2016||Our paper, entitled "Expressive Chromatic Accumulation Buffering for Defocus Blur," was accepted to Computer Graphics International 2016.|
|Nov. 10, 2013||Our paper, entitled "Saliency-Driven Real-Time Video-to-Tactile Translation," was accepted to IEEE Transactions on Haptics.|
|Oct. 17, 2013||Our paper, entitled "Perceptually Driven Visibility Optimization for Categorical Data Visualization," was presented at IEEE VIS 2013 as an invited article for InfoVIS TVCG sessions.|
|May 10, 2013||"선형 회귀분석을 이용한 합산 영역 테이블의 정밀도 향상" 논문(저자 정주현 외)이 2013 정보처리학회 춘계학술대회에서 우수논문상을 수상했습니다.|
|May 7, 2013||Our paper, entitled "Practical Real-Time Lens-Flare Rendering," was conditionally accepted to Eurographics Symposium on Rendering 2013.|
|Jan. 31, 2013||Our paper, entitled "Real-Time Defocus Rendering with Level of Detail and Subsample Blur," was accepted as a regular article to Computer Graphics Forum.|
|Nov. 24, 2012||The web site of our lab. now supports viewing in mobile phones.|
|Nov. 1, 2012||Our paper, entitled "Perceptually Driven Visibility Optimization for Categorical Data Visualization," was accepted as a regular article to IEEE TVCG.|
|Aug. 5, 2012||Our poster, entitled "Multi-Resolution Depth-of-Field Rendering," was selected in the semi-finalist of SIGGRAPH Student Research Competition|