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Active Fundings

Development of Image Enhancement Technology for VR Display
VR 디스플레이 이미지 보상 기술 개발
Samsung Electronics (삼성전자)
2016.7—2017.7
Abstract This project first analyzes reasons and effects of degradation in VR display, and then, aims to develop technologies to reduce the quality degradation in VR display. In particular, the project focuses on the optical degradation and motion blur.

Research on Mobile Platform-based Entertainment VR
모바일 플랫폼 기반 엔터테인먼트 VR 기술 연구
ICT Research Center (ITRC), Sejong University
Institute for Information and communication Technology Promotion (IITP)
IITP-2017-2016-0-00312
2016.6—2019.12

Abstract 모바일 VR 플랫폼 상에서의 고성능 렌더링 구조와 기법을 개발하고, 이를 바탕으로 스테레오 실사 비디오 기반의 렌더링 기법을 개발한다.

Development of ultra-performance global illumination technique for coexistent space
실감교류확장공간을 위한 초고속 전역조명 기술 개발
Center of Human-centered Interaction for Coexistence (CHIC; 실감교류인체감응솔루션연구단)
National Research Foundation of Korea (글로벌프론티어연구개발사업)
2012M3A6A3055695
2015.9—2019.8.

Abstract 본 연구과제는 현실과 가상이 통합된 실감교류확장공간에서 공존감 제공을 위한 초고속 전역조명 기술 개발을 목표한다. 가상과 현실의 시각적 괴리는 시각적 렌더링의 물리적 사실감 부족에 기인해왔으며, 본 연구는 이러한 괴리를 현격히 줄이는 초고속 전역조명 기법을 개발하며, 세부 목표는 다음을 포함한다.

Software Analysis/Enhancement Methods for Seamless GPU Computing
간극없는 GPU 컴퓨팅을 위한 소프트웨어 분석/향상 기법
National Research Foundation of Korea (중견연구자지원사업)
2015R1A2A2A01003783
2015.5—2018.4.
Abstract This research aims at developing methods and algorithms for seamless GPU computing, which allows users to analyze, detect, and avoid severe performance seams of GPU software, and thereby, achieves high performance. Major topics include: definition of seams in GPU computing as a factor of performance drop; studies of analysis/detection of performance seams in input software; techniques and algorithms of removing seams for high-performance GPU software.




Past Fundings

Development of high-performance 3D graphics library for real-time interaction
실시간 3D 그래픽스 구현을 위한 병렬처리형 소프트웨어 라이브러리 개발
Center of Human-centered Interaction for Coexistence (CHIC; 실감교류인체감응솔루션연구단)
National Research Foundation of Korea (글로벌프론티어연구개발사업)
2012M3A6A3055695
2012.9—2015.8.

Abstract This project aims to develop a high-performance 3D graphics library for coexistent reality. The objectives of the second stage include: (1) Multi-GPU based parallel processing 3D GPU library for full-HD resolution; (2) Real-time rendering for user-avatar interaction.

High-Level GPU Software Modeling and Design Interface
하이레벨 GPU 소프트웨어 모델링 및 디자인 인터페이스
National Research Foundation of Korea (중견연구자지원사업)
2012R1A2A2A01045719
2012.9—2015.8.
Abstract With the strides of high-performance GPUs, general-purpose GPU computing has been of interests, yet its accessibility and the optimal performance have still been limited. This project aims to develop a mapping model between CPU and GPU algorithms and an intuitive user interface for writing GPU software. It is distinguished from the existing low-level programming for its high-level approach with modular low-level components.

Core software technology research for cloud platforms
클라우드 플랫폼 핵심 SW 기술 연구
Samsung Electronics
2012.1—2015.7.
Abstract The paradigm of the recent computing is rapidly evolving to the cloud computing. Many researches in Korea is going on, but the majority of the core software is still relying on the foreign software. Hereby, this project aims to develop key technologies for cloud computing, in particular for servers, networking, and terminals.

Perception-based optimization for visualization
시각화의 지각 기반 최적화
National Research Foundation of Korea (신진연구자지원사업)
2011-00014015
2011.5—2014.4.
Abstract Digital contents are expanding beyond the classic use with the strides of internet and diverse mobile platforms. Albeit a number of budgets are invested in creating the contents, their efficiency is limited by ineffective visual design without consideration on human visual perception. Among such multimedia contents, this project particularly concerns about images, videos, and 3D graphics. We aim to develop (1) a method to quantify the effectiveness of visualization, based on neuroscience studies on visual attention, and (2) its optimization algorithms.




27336, Dept. Software, College of Software, Sungkyunkwan University, Tel. +82-31-299-4917, Fax. +82 31-299-4969, 2066 Seobu-ro, Jangan-gu, Suwon, 16419, South Korea
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