|
|||||||
Teasers and Videos
Abstract
This paper presents a real-time framework for computationally tracking objects visually attended by the user while navigating in interactive virtual environments (VEs). In addition to the conventional bottom-up (stimulus-driven) saliency map, the proposed framework uses top-down (goal-directed) contexts inferred from the user's spatial and temporal behaviors and identifies the most plausibly attended objects among candidates in the object saliency map. The computational framework was implemented using GPU, exhibiting high computational performance adequate for interactive VEs. A user experiment was also conducted to evaluate the prediction accuracy of the tracking framework by comparing objects regarded as visually attended by the framework to actual human gaze collected with an eye tracker. The results indicated that the accuracy was in the level well supported by the theory of human cognition for visually identifying single and multiple attentive targets, especially owing to the addition of top-down contextual information. Finally, we demonstrate how the visual attention tracking framework can be applied to managing the level of details in VEs, without any hardware for head or eye tracking.
Paper preprints, slides, additional videos, GitHub, and Google Scholar
* Copyright Disclaimer: paper preprints in this page are provided only for personal academic uses, and not for redistribution.
Bibliography
@article{lee09:attention,
title={{Real-Time Tracking of Visually Attended Objects in Virtual Environments and Its Application to LOD}},
author={Sungkil Lee and Gerard J. Kim and Seungmoon Choi},
journal={{IEEE Trans. Vis. and Computer Graphics}},
volume={15},
number={1},
pages={6--19},
year={2009}
}
|
|||||||
|