|
|||||||
Abstract
We present a practical real-time approach for rendering lens-flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. Our method is based on a first-order approximation of the ray transfer in an optical system, which allows us to derive a matrix that maps lens-flare-producing light rays directly to the sensor. The resulting approach is easy to implement and produces physically-plausible images at high framerates on standard off-the-shelf graphics hardware.
Paper preprints, slides, additional videos, GitHub, and Google Scholar
* Copyright Disclaimer: paper preprints in this page are provided only for personal academic uses, and not for redistribution.
Bibliography
@article{lee13:matrixflare,
title={{Practical Real-Time Lens-Flare Rendering}},
author={Sungkil Lee and Elmar Eisemann},
journal={{Computer Graphics Forum (Proc. EGSR'13)}},
volume={32},
number={4},
pages={1--6},
year={2013}
}
|
|||||||
|