|
|||||||
Abstract
This paper presents a recursive tessellation scheme, which can represent virtually infinitesimal details beyond the typical limits of graphics hardware at run time further with multiple levels of displacement mapping.
Paper preprints, slides, supplementary materials, and Google Scholar entry
* Copyright Disclaimer: paper preprints in this page are provided only for personal academic uses, and not for redistribution.
Bibliography
@INPROCEEDINGS{lee13:rctess,
title={{Recursive Tessellation}},
author={Hyunjin Lee and Yuna Jeong and Sungkil Lee},
booktitle={{ACM SIGGRAPH ASIA Posters}},
year={2013}
}
|
|||||||
|