Research    Publications    Funding    Professor    People    Course
Sungkil Lee, Ph.D.

Director, Computer Graphics Lab.
Dept. of Computer Science and Engineering (소프트웨어학과)
Sungkyunkwan University (성균관대학교)
Suwon, South Korea

Office: 27328, Eng. Bldg. 2
Email: sungkil at
Phone: +82 31-290-7126
Curriculum Vitae:

Sungkil Lee is a professor at Sungkyunkwan University, Korea. He obtained his BS (2002) and PhD (2009) degrees in materials science and engineering and computer science and engineering at POSTECH, Korea. He was a postdoctoral researcher at the Max-Planck-Institut (MPI) Informatik (2009--2011), and a visiting professor at Delft University of Technology (2017). His research interests include real-time GPU rendering, virtual reality, GPU algorithms, optics, global illumination, and information visualization.

Publication Author Profiles

You can find my up-to-date public publication profiles in what follows.


Research Interests

  • Real-time GPU rendering
  • Virtual reality (VR)
  • GPU algorithms
  • Optics
  • Global illumination
  • Information visualization

Academic Activities

  • Membership: ACM, ACM SIGGRAPH, Eurographics, Asia Graphics, KCGS, KHCI, KIPS, KIISE

  • International Program Committee: PacificGraphics 2022, ACM/EG High Performance Graphics 2022/2021, ACM Web3D 2020, PacificGraphics 2019, CAD/Graphics 2017, Eurographics 2015, CAD/Graphics 2015, Eurographics 2014, PacificGraphics 2014, IEEE VR 2014, ISMAR 2009

  • Served as a conference referee for: SIGGRAPH, SIGGRAPH ASIA, SIGCHI, Eurographics (EG), IEEE Visualization, Pacific Graphics, EG Symposium on Rendering (EGSR), EuroVis, Graphics Interface, IEEE Virtual Reality (VR), ISMAR, WorldHaptics, Eurohaptics, CAD/Graphics, IEEE 3DUI, IEEE ICCE, DASFAA

  • Served as a journal referee for: ACM TOG, IEEE TVCG, IEEE CGA, Computer Graphics Forum, Computers and Graphics, IEEE TCI, Visual Computer, Graphical Models, IEEE TCSVT, Elsevier JVCI, Journal of Supercomputing

  • Served as a program chair for: KCGS 2021, KCGS 2020

  • Served as an award referee for: Samsung HumanTech Awards


  • 2022. CG, CG Theory, Advanced CG, VR
  • 2021. CG, CG Theory, VR
  • 2020. CG, CG Theory, CSE Seminar, Freshmen Seminar
  • 2019. CG, CG Project, Advanced CG, CSE Seminar
  • 2018. CG, CG Theory, ECP
  • 2016. CG, CG Theory
  • 2015. CG, Advanced CG, Algorithm Analysis
  • 2014. CG, CG Theory, Algorithms, Algorithm Analysis
  • 2013. CG, CG Theory, BPP, Algorithm Analysis
  • 2012. CG, Algorithms, BPP, CG Theory
  • 2011. Undergraduate Seminar, Advanced Software, Creative Engineering Design

  • * Note. CG = Computer Graphics, VR = Virtual Reality, BPP = Basis and Practice in Programming, ECP = Engineering Computer Programming

Invited Talks

  • 2019.10.14: Pacific Graphics 2019, Depth Warping and Its Applications.
  • 2019.07.30: ACM SIGGRAPH 2019 Technical Papers, Iterative Depth Warping.
  • 2018.04.13: Kyunghee University, Effective Rendering of Optical Effects.
  • 2017.10.18: GFZ Potsdam, Germany. Perceptually Driven Visibility Optimization for Categorical Data Visualization
  • 2017.05.23: CGV Group Seminar, Delft University of Technology, Netherlands. Effective Rendering of optical Effects.
  • 2016.10.27: K-Global Connect Pangyo Festival, Realistic High-Performance Lens-Flare Rendering for Virtual Reality
  • 2016.09.30: Kyunghee University, Introduction to Modern Real-Time Rendering.
  • 2016.05.31: Modern AR/VR Tutorials, The Institute of Electronic and Information Engineers. Real-Time Global Illumination for VR.
  • 2015.04.22: Nexon, Inc. Practical Real-Time Lens-Flare Rendering.
  • 2014.07.11: Samsung Advanced Institute of Technology . Real-Time Postfiltering Effects.
  • 2014.06.03: UNIST, Real-Time Optical Effect Rendering for Computer Graphics.
  • 2014.04.11: Workshop on Realistic Media, The Korean Society of Broadcast Engineering. Real-Time Optical Effect Rendering.
  • 2014.01.16: CT Forum, Daegu. Real-Time Optical Effect Rendering for Realistic Contents.
  • 2013.11.07: Inha Univ., Real-Time Optical Effect Rendering for Computer Graphics.
  • 2013.10.17: Atlanta GA, IEEE VIS 2013. Perceptually Driven Visibility Optimization for Categorical Data Visualization.
  • 2013.06.17: Zaragoza Spain, EGSR 2013. Practical Real-Time Lens-Flare Rendering.
  • 2012.09.27: KIST. GPU-Based Real-Time Lens Effects Rendering.
  • 2012.09.19: Korea Univ., Getting started with GPGPU.
  • 2012.04.25: Korea Univ., Korea. GPU-Based Real-Time Lens Effects Rendering.
  • 2011.06.10: ETRI, Korea. GPU-Based Real-Time Lens Effects Rendering.
  • 2011.06.10: KAIST, Korea. Real-Time Lens Effects.
  • 2011.06.08: POSTECH, Korea. Real-Time Lens Blur Effects and Focus Control.
  • 2011.04.14: ICAT, Korea. Real-Time Lens Blur Effects.
  • 2010.07.25: Los Angeles CA, SIGGRAPH 2010. Real-time Lens Blur Effects and Focus Control.
  • 2009.12.09: Yokohama Japan, SIGGRAPH ASIA 2009. Depth-of-Field Rendering with Multiview Synthesis.
  • 2008.10.10: Tokyo, Pacific Graphics 2008. Real-Time Depth-of-Field Rendering using Point Splatting on Per-Pixel Layers.
  • 2007.11.03: Los Angeles CA, VRST 2007. Real-Time Tracking of Visuallyl Attended Objects in Interactive VEs.
  • 2004.10.13: Valencia Spain, Presence Workshop 2004. Formation of Spatial Presence: By Form or Content?
27336, College of Software, Sungkyunkwan University, Tel. +82 31-299-4917, Seobu-ro 2066, Jangan-gu, Suwon, 16419, South Korea
Campus map (how to reach CGLab)