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Sungkil Lee, Ph.D.

Associate Professor
Director, Computer Graphics Lab.
Chair, Departments of Software and CSE
Department of Software
College of Computing
Sungkyunkwan University
Suwon, Republic of Korea

Office: 27328, Eng. Bldg. 2
Email: myfirstname at skku.edu
Phone: +82 31-290-7126,
Fax.: +82 502-302-1838
Curriculum Vitae:

Sungkil Lee is an associate professor at Sungkyunkwan University, Korea. He obtained his BS (2002) and PhD (2009) degrees in materials science and engineering and computer science and engineering at POSTECH, Korea. He was a postdoctoral researcher at the Max-Planck-Institut (MPI) Informatik (2009--2011), and a visiting professor at Delft University of Technology (2017). His research interests include real-time GPU rendering, virtual reality, GPU algorithms, optical systems, global illumination, and information visualization.


Publications


Education


Experiences


Research Interests

  • Real-time GPU rendering
  • Virtual reality (VR)
  • GPU algorithms
  • Optical systems
  • Global illumination
  • Information visualization

Academic Activities

  • Membership: ACM, ACM SIGGRAPH, Eurographics, Asia Graphics, KCGS, KHCI, KIPS, KIISE

  • International Program Committee: PacificGraphics 2019, CAD/Graphics 2017, Eurographics 2015, CAD/Graphics 2015, Eurographics 2014, PacificGraphics 2014, IEEE VR 2014, ISMAR 2009

  • Served as a conference referee for: SIGGRAPH, SIGGRAPH ASIA, SIGCHI, Eurographics (EG), IEEE Visualization, Pacific Graphics, EG Symposium on Rendering (EGSR), EuroVis, Graphics Interface, IEEE Virtual Reality (VR), ISMAR, WorldHaptics, Eurohaptics, CAD/Graphics, IEEE 3DUI, IEEE ICCE, DASFAA

  • Served as a journal referee for: ACM TOG, IEEE TVCG, IEEE CGA, Computer Graphics Forum, Computers and Graphics, Visual Computer, Graphical Models, IEEE TCSVT, Elsevier JVCI, Journal of Supercomputing

  • Served as an award referee for: Samsung HumanTech Awards

Courses

  • 2018. CG, CG Theory, ECP
  • 2016. CG (for CS/SW students), CG Theory
  • 2015. CG (for CS/SW students), Advanced CG, Algorithm Analysis
  • 2014. CG (for CS students), CG Theory, Algorithm, Algorithm Analysis
  • 2013. CG (for CS students), CG (for SW students), CG Theory, BPP, Algorithm Analysis
  • 2012. CG (for CS students), Algorithms, BPP, CG Theory
  • 2011. Undergraduate Seminar, Advanced Software I, Creative Engineering Design

  • * Note. CG = Computer Graphics, BPP = Basis and Practice in Programming, ECP = Engineering Computer Programming

Invited Talks

  • 2018.04.13: Kyunghee University, Effective Rendering of Optical Effects.
  • 2017.10.18: GFZ Potsdam, Germany. Perceptually Driven Visibility Optimization for Categorical Data Visualization
  • 2017.05.23: CGV Group Seminar, Delft University of Technology, Netherlands. Effective Rendering of optical Effects.
  • 2016.10.27: K-Global Connect Pangyo Festival, Realistic High-Performance Lens-Flare Rendering for Virtual Reality
  • 2016.09.30: Kyunghee University, Introduction to Modern Real-Time Rendering.
  • 2016.05.31: Modern AR/VR Tutorials, The Institute of Electronic and Information Engineers. Real-Time Global Illumination for VR.
  • 2015.04.22: Nexon, Inc. Practical Real-Time Lens-Flare Rendering.
  • 2014.07.11: Samsung Advanced Institute of Technology . Real-Time Postfiltering Effects.
  • 2014.06.03: UNIST, Real-Time Optical Effect Rendering for Computer Graphics.
  • 2014.04.11: Workshop on Realistic Media, The Korean Society of Broadcast Engineering. Real-Time Optical Effect Rendering.
  • 2014.01.16: CT Forum, Daegu. Real-Time Optical Effect Rendering for Realistic Contents.
  • 2013.11.07: Inha Univ., Real-Time Optical Effect Rendering for Computer Graphics.
  • 2013.10.17: Atlanta GA, IEEE VIS 2013. Perceptually Driven Visibility Optimization for Categorical Data Visualization.
  • 2013.06.17: Zaragoza Spain, EGSR 2013. Practical Real-Time Lens-Flare Rendering.
  • 2012.09.27: KIST. GPU-Based Real-Time Lens Effects Rendering.
  • 2012.09.19: Korea Univ., Getting started with GPGPU.
  • 2012.04.25: Korea Univ., Korea. GPU-Based Real-Time Lens Effects Rendering.
  • 2011.06.10: ETRI, Korea. GPU-Based Real-Time Lens Effects Rendering.
  • 2011.06.10: KAIST, Korea. Real-Time Lens Effects.
  • 2011.06.08: POSTECH, Korea. Real-Time Lens Blur Effects and Focus Control.
  • 2011.04.14: ICAT, Korea. Real-Time Lens Blur Effects.
  • 2010.07.25: Los Angeles CA, SIGGRAPH 2010. Real-time Lens Blur Effects and Focus Control.
  • 2009.12.09: Yokohama Japan, SIGGRAPH ASIA 2009. Depth-of-Field Rendering with Multiview Synthesis.
  • 2008.10.10: Tokyo, Pacific Graphics 2008. Real-Time Depth-of-Field Rendering using Point Splatting on Per-Pixel Layers.
  • 2007.11.03: Los Angeles CA, VRST 2007. Real-Time Tracking of Visuallyl Attended Objects in Interactive VEs.
  • 2004.10.13: Valencia Spain, Presence Workshop 2004. Formation of Spatial Presence: By Form or Content?
27336, College of Software, Sungkyunkwan University, Tel. +82 31-299-4917, Seobu-ro 2066, Jangan-gu, Suwon, 16419, South Korea
Campus map (how to reach CGLab)