진학안내         Research    Publications    Funding    Professor    People    Course

Since established in March, 2011, our group conducts research in the areas of Computer Graphics (CG), Deep Learning (DL/AI), Virtual Reality (VR), and GPU computing. We aim to reach the highest quality in our research fields, and the research topics include:

  • Real-time GPU rendering: ray tracing, warping, raster algorithms, and optics
  • Real-time DL: DL-assisted GPU Imaging pipeline optimization (C++, OpenGL, CUDA/OpenCL)
  • Differentiable rendering with emphasis on rasterization
  • Neural rendering (e.g., NeRF and Gaussian Splatting) and real-time novel-view synthesis
  • Synthetic data generation for next-generation AI
  • Display algorithms and 3D modeling for VR and Metaverse
  • High-performance general-purpose GPU computing and its accelerations
We are looking for prospective students who want to continue his/her career in a graduate school.

CGLab은 아래 학과에서, 다음 기관들과 CG, VR/메타버스, AI의 공동 연구를 진행해 오고 있습니다.

  • 소속 학과: 소프트웨어학과, 실감미디어공학과
  • 삼성전자(주), Pebblous(주), 자이언트스텝(주)
  • ETRI, KIST, 한국연구재단, 삼성미래기술육성재단
  • POSTECH, TU Delft (Netherlands), Max-Planck-Institut fuer Informatik (Germany), GFZ German Research Center for Geosciences, TU Brno (Czech Republic), University College London

CGLab은 석박사통합/석사과정을 모집합니다. 진학을 고려하는 학생들은 [진학안내]를 읽어 보기 바랍니다.

[Recent News]
Apr 28, 2023Our paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping," was accepted to SIGGRAPH 2023 Full Papers (ACM Trans. Graphics Journal track).
Feb 08, 2021Our paper, entitled "Hierarchical Raster Occlusion Culling," was accepted to Eurographics 2021 Full Papers.
Apr 04, 2019"딥러닝을 위한 불완전 렌더링" 과제가 삼성미래기술육성센터 사업에 선정되었습니다.
May 19, 2016Our paper, entitled "Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis," was accepted to Eurographics Symposium on Rendering 2016.
Mar. 25, 2016Our paper, entitled "Expressive Chromatic Accumulation Buffering for Defocus Blur," was accepted to Computer Graphics International 2016.
Nov. 10, 2013Our paper, entitled "Saliency-Driven Real-Time Video-to-Tactile Translation," was accepted to IEEE Transactions on Haptics.
Oct. 17, 2013Our paper, entitled "Perceptually Driven Visibility Optimization for Categorical Data Visualization," was presented at IEEE VIS 2013 as an invited article for InfoVIS TVCG sessions.
May 10, 2013"선형 회귀분석을 이용한 합산 영역 테이블의 정밀도 향상" 논문(저자 정주현 외)이 2013 정보처리학회 춘계학술대회에서 우수논문상을 수상했습니다.
May 7, 2013Our paper, entitled "Practical Real-Time Lens-Flare Rendering," was conditionally accepted to Eurographics Symposium on Rendering 2013.
Jan. 31, 2013Our paper, entitled "Real-Time Defocus Rendering with Level of Detail and Subsample Blur," was accepted as a regular article to Computer Graphics Forum.
Nov. 24, 2012The web site of our lab. now supports viewing in mobile phones.
Nov. 1, 2012Our paper, entitled "Perceptually Driven Visibility Optimization for Categorical Data Visualization," was accepted as a regular article to IEEE TVCG.
Aug. 5, 2012Our poster, entitled "Multi-Resolution Depth-of-Field Rendering," was selected in the semi-finalist of SIGGRAPH Student Research Competition
27336, College of Software, Sungkyunkwan University, Tel. +82 31-299-4917, Seobu-ro 2066, Jangan-gu, Suwon, 16419, South Korea
Campus map (how to reach CGLab)